Hello everyone, this is the first guide i ever made so take it easy if it sux
So first things first, all this guide is based on my experience and i'm not 100% sure that its accurate.Knowing all this, let's get straight into it !
What is weapon fusion?
Weapon fusion is completely different than consumables fusion and the purpose of it is to make your weapon stronger.When you are pimping a weapon, you must keep in mind that there are 4 ways of improving them.I will go trough them fast since this guide is about weapon fusion only:
- Using pestles
- Green hammer(If it's a zionic or jade green weapon it has already max green bonus for all attributes but it can still be fused.)
Yes, fusion and green stats are NOT the same as many ppl belive.
How much atk/sa can you get from fusion?
Weapon fusion is actually the most unimportant improvement you can do to your weapon out of all 4 but it is alot safer than any of those.I would only reccomend fusing a weapon after you're satisfied with the other 3 methods of improvement since it takes alot of time and has relatively low result.
Any weapon have a MAX FUSE point in which u can't fuse it any more, and that is 50% of the max green attack/spell attack that it can have according to green hammers.
How does the fusion potion affect the fuse?
The fusion potion is a very important factor when fusing weapons.I will list all the fuse potions and the result they may have:
Using npc potion has a 80% chance of success and 20% chance of destroying the main and assistant weapon.Also, using it make the result considerably worse than using a better potion.
SUPER TERRA POTION:
Using this have a 90% chance to success and 10% chance of destroying the weapons, and make the result worse than bfp.
BLESSED FUSION POTION:
This one has a 100% chance of success and have the best outcome possible.USE IT.
Here are the requiremets for fusing weapons:
- The assistant weapon have to be the same level or +-10 levels of the main weapon.
- The assistant weapon must be the same type as the main weapon
For example, if you want to fuse a level 180 spear, the assistant weapons must be level 170-190 spears.
How to do the actual fusing?
Before i start, there are a couple of things you need to know about weapon fusing:
- The assistant's weapon intensifications and piercings do not have any effect in the fusion process.
- Assuming that you use a blessed fusion potion(PLS USE IT!!!) and no random item(i will talk about this later), here are the outcomes for different class weapon fusion:
Fusing a B(grey) class into another B class gives the main weapon 50% of the assistant weapon's green and fuse.
Fusing a A(blue) class into another A(blue) class gives the main weapon 50% of the assistant weapon's green and fuse.
Fusing a S(yellow) class into another S(yellow) class gives the main weapon 50% of the assistant weapon's green and fuse.
Fusing a B(grey) class into a S(yellow) class gives the main weapon 5% of the assistant weapon's green and fuse.
Fusing a B(grey) class into a A(blue) class gives the main weapon 30% of the assistant weapon's green and fuse.
Fusing a A(blue) class into a S(yellow) class gives the main weapon 30% of the assistant weapon's green and fuse.
- Even though fuse attack and green bonus attack are 2 different things, they give the same stats being on the assistant weapon slot.That probably was confusing af so here are some examples:
If i got a B weapon with 500 green bonus attack/no fuse and fuse into another B weapon, the main weapon will get 250attack bonus.
If i got a B weapon with no green but 500 fused attack and fuse into another B weapon, the main weapon will get same attack bonus as the last example, 250.
- If you fuse a weapon with an assitant weapon with more than 1 green bonus stat and/or fuse stats without anything in the random item slot, the main weapon will get just 1 of the bonus stats randomly.
Ok, knowing all that we can start fusing!
B(grey) class fuse
If you want to fuse a B(grey) weapon, the easiest class to fuse, just follow these steps:
Step 1:Farm B(grey) assistant weapons(that meet the requirements i mentioned).
Step 2:Green hammer them untill you get as much attack(or sa) bonus as possible.(try to get only the bonus stat you want, so you will get it 100% from fuse)
Step 3:Fuse the grey weapons with green bonus into ur main weapon untill you get max fuse.
A(blue) class fuse
If you want to fuse a A(blue) weapon it's a little harder but not so much:
Step 1:Farm B(grey) and/or A(blue) assistant weapons.
Step 2:Green hammer them for as much attack(sa) bonus as possible.
Step 3:Fuse the assistant weapons into your main weapon for max fuse.Using blue weapons as assist its obviously better since the bonus from A>A is 50% and the bonus from B>A is 30%.
S(yellow) class fuse
If you want to fuse a S(yellow) weapon, its the most difficult, but not impossible.
Step 1:Farm B(grey) weapons.
Step 2:Green hammer them for attack.
Step 3:Farm A(good) weapons.
Step 4:Fuse the B weapons into your A ones.
Step 5:Green hammer your A weapon as well.
Step 6:Fuse all your fused and green hammered A weapons into your S class.
Some notes:You can directly fuse the B to S to, but you will get better result fusiong B>A>S.
Also, you can fuse the A weapons into the S class with only green hammer, but that's only if u can get many A classes.
If you have another S class to spare, it will help you alot!Green hammer it and fuse it into your other S class for 50% of the bonus green.
You might have noticed that i skipped the random items.That is because even i dont know what to put there yet.I only know that it can lower/boost the fusion outcome and(im not sure about this) maybe influence what stat the main weapon will get if the assist got more than 1 bonus stat.If you know anything about the random items you are free to comment
So, that's all folks!Hope it helped you.Also sorry that it didn't have any pics but i did it at 4 am im too lazy to put any.Maybe i will edit later.
[ Last edited by SkyDemon1 at 6-25-2014 07:19 ]